Saturday, August 29, 2015

Rum & Bones and Frostgrave all in one day!

After having received a couple notices in the mail earlier this week, it took until Saturday to be able to snag them. 

So after seeing Jarrett had received his RUM & BONES Kickstarter, it got me a little excited.

Also I have been following the exploits of Tim & his family enjoying Frostgrave. So with this in mind I had ordered the rules & a few of the miniature packs, though I have a lot of D&D miniatures from days gone by that would also work for this system.

So first I opened the small box of Frostgrave.


Then the unloading of the BIG BOX!


After the photo-op it was back into boxes for these as I must remain focussed, at least until the end of Zombtober as well as getting the Star Wars stuff painted for Brent.
 

Monday, August 24, 2015

Zombies Again?!

Of course there are more Zombies...and a great many (over 200) to go, though I will likely be mixing it up a bit more.

First up, 3 Walkers



and a Runner with a Fatty.



I've also started going back to my earlier figures & am adding the rubble bits to the bases.

So all in all a very short post, but that's good for a Monday.

Cheers

Sunday, August 23, 2015

The Police Cars Weather the Zombie Storm

Some time back I purchased several Police Vehicles for use in Post Apocalyptic gaming. So while working on the next 5 Zombicide Walkers, I started weathering some of them for next months Campaign game, which is where vehicles are introduced.

So this is how they looked when bought, nice & shiny!



Of course with an Apocalypse going on there's no time to be worrying about washing them. So I started by taking a green Brilla pad & lightly scouring the shiny paint to tone it down. I didn't want to rub the paint off however.


In all I purchased 3 of this version. The Shiny one still needs to get weathered. I wanted to maintain a standard cruiser for the City's Police force. I liked this version for that purpose.


I recently purchased a bunch more graffiti decals, smaller ones rather than the huge ones I have for other purposes. So after adding a couple to one of the cruisers & the Sheriff's vehicle below, I began applying dirt, then mud. I then masked the windows  & headlights with masking tape & applied a dull coat overspray.


The Sheriff's vehicle received a bit more graffiti & a hand painted sign. The windows were given cracks. I see the decals need a bit more work as the edges can be seen


Unfortunately not all the vehicles have doors that open & close. Would have been nice to have a hood open, etc, but for what I paid for these at Walmart I won't complain.


As alluded to at the beginning, I have the next 5 Zombies drying from the Army Painter Dip & should have those posted tomorrow evening. Then I will likely get the Luke, Han Solo & Chewbacca finished for my friend. I also picked up the new Star Wars expansions so will likely crack them open to start painting as well.

Thanks for reading.
 

Wednesday, August 19, 2015

Zombicide Campaign - Chapter 2

After fleeing the hordes of Zombies upon our leaving our safe-house, we entered a new area of the city, which initially was empty of Zombies. The goal was to put as much distance between us & the following Zombies. Of course as our stomach's rumbled & our tongues swelled with lack of water, we needed to take some time to search & hope to get some more supplies. (The one objective on the board is a Medical Kit which will heal a wound on a character)


A side note, was that the turn following our first, a new spawn point would appear behind us, as the Zombies from the previous game follow us.

Initially things were not too out of hand. The group decided to get into a central area where we had choices of shooting or melee.


The dreaded Crows arrived early. These pesky things are easy to kill, but slow a group down from moving.


We entered one of the buildings & even as we starting finding some equipment, also found some more Zombies!... Easy come easy go!


We ended up getting bogged down in the building. Even though we cleared it out quite quickly, we may have waited too long.


Blasted crows...


Things were very tense, but we weathered the storm & finally found an opportunity to slip out & make for the exit. There were just too many Zombies coming to continue to search.


Everyone was able to make the exit. Most had managed to snag an additional item.


Great, look whats going to keep following us, we need to find someway to stop this trend.


So here is where everyone is at the close of this chapter.





Wanda was the big star this scenario. having started at the beginning of blue, she managed to get into the ultra-red & got her signature item as well...the Chainsaw!


Amy also got into ultra-red, she also took the medic skill which should be a big help.


Of course all this power means that 2 more unlocks have occured. The Skinners & Seekers will be making their entry. 

As well a Survivor will likely be added as well. So this got me wondering how to best add survivors & when it occurs, Zombivores into the games.

Then I recalled all the alternate language cards I had. So after downloading the Crackhouse font, I just printed on plain paper, cut the names out & with a bit of glue stick...


So how it will work for most survivors is that they will be added to spawn decks & when drawn will be deployed. If they appear during building spawns, their addition to the survivors may be very short-lived unless they can be saved.

Thanks for reading.
 

Monday, August 10, 2015

More Walkers!

Hopefully folks don't get bored by the seeming never ending stream of Walker Zombies, as the bright side is, that at some point they will be completed & then you will get bored by Runners, Fatties, Abominations, Berserkers, Toxic Zombies....you get the idea.

So now I've notched it up slightly by starting to add rubble to the bases. After seeing some of the fantastic work of other bloggers & from the Zombicide Painting Facebook page I figured I was due.

First up are the ladies


Add to the fact that its Back to School stock at the stores, means getting white glue in manageable sizes is quick & easy...as well as cheap!


 Now the gents.



The shirtless punk certainly needed some tattoos, so I dug around in my old decal box looking for some of the Tamiya decals. Sure enough I found some, that will a bit of snipping would allow for an archaic tattoo. Maybe a little too black, but its certainly better than any shaky hand scribbles would be.


So as alluded to, there are more Zombicide Walkers on the paint table. As well I have Luke, Han Solo & Chewbacca primed for painting.

Thanks for reading.
 

Tuesday, August 4, 2015

More Zombicide Walkers

Another 5 Zombicide Walkers have been completed & are here for your viewing pleasure.


I also completed a rubble pile from Aintsy's Castings.


As you can guess, there is another 5 Zombies on the paint table. The Murder of Crows figures have all been painted black, which will do for the moment as a quick colour. 

Short & to the point for this week.
 

Wednesday, July 22, 2015

Zombicide Campaign Begins and a couple vehicle wrecks

Last night I started my long term Zombicide Campaign. I say long term as we will only be playing one Tuesday a month at the club (thus allowing me time to paint up more survivors, zombies,etc)

The goal of course is to play through all the scenarios, as well as a bunch of the fan made ones.

Of course, as its a campaign, I decided some alternative rules would need to be added, to allow survivors to develop. So off to the internet I went, looking at various house rules people used.

So here are the ones developed thus far. Of course others may be brought into play as the campaign progresses.

1) All Survivors will have 5 wounds. Each wound inflicted would still require the loss of an item. If no item is available, then an extra wound is inflicted.

To recoup & recover from wounds, several options are available
  a. If the scenario is completed & all objectives met, a wound can be recovered.
  b. If a survivor uses a combination of 3 food items, they can recover a wound
  c. A character can drop a level of XP threshold to recover wounds. ie: drop from Orange to Yellow tier to recover a wound, or Orange to Blue to recover 2 wounds. Of course a character cannot reduce wounds below the Blue tier.

2) Effects of wounds.  If a character suffers more than 2 wounds, he loses 1 action per wound beyond 2. Thus at 4 wounds he would suffer -2 actions.

3) End of scenario. Each surviving character may retain 1 item they left the board with.

4) Searching. Characters can search more than once per turn, as long as they have the actions. However each area/zone may only be searched once per character.

5) Survivor Hit First Rule. I have followed some other folks house rules. Survivors in a zone in which a range attack occurs are no longer automatically hit first. Now if someone makes a ranged attack, any rolls of 1 on the die, will apply a wound to a survivor in the zone. This does not apply to those with the Sniper skill or weapons which allow players to choose their targets.

6) Cars. Vehicles wishing to be driven will now require a gasoline card. Each turn driven, roll a d6. On a 1 or 2, the vehicle again breaks down. The use of another gas card will allow the vehicle to be driven again.

7) Searching Vehicles. Vehicles searched now yield the top card of the item deck. Police vehicles follow the standard rules of drawing cards until a weapon is found. The other cards then being discarded.

8) Zombivores. If during the scenario, a player dies, they return the following turn as a Zombivore. This poses a danger however as each turn, the Zombivore may 'Turn'. After each Zombie phase, roll a die. If the total of dice & Zombivore wounds does not exceed or equal 7 or higher the Zombivore turns & is now against the players. The Zombivore will still retain all skills, equipment held, etc. It will use its skills/weapons, attempting to slay the players. If the Zombivore survives past the end of the game, you can expect down the road it will make more appearances, however it will wield the weapons of the model.

9) VIP Walkers. Once the first player attains the Red level, the VIP Walker cards are added to the spawn deck. Each time one of these VIP Walkers is removed, the top item card falls from the deck, face-up into the zone. Once cleared of Zombies, this equipment can be picked up using 1 action.Other rules for the VIP Walkers remains the same.

Sorry for the long winded rules mods, but now onto the Scenario.

01 City Blocks:
It's been a couple weeks since the world changed. One minute everything was normal, & then all hell broke loose. Several of us managed to get inside a building & bar the doors. The sirens & screams could still be heard, but as the days passed, became less & less. Now 3 days have passed & we haven't heard anything. Our food stocks are running out, so we have no choice but to leave our safe haven. Arming ourselves with what was available, we unbarred the door & stepped out into the Streets.

The start of the game & the players. From Bottom Left to Right. Phil (Bruce), Doug (Bob), Wanda (Chen), Amy (Larry), Josh (Ian), & Ned (me)


The objectives:
Take all the Objective Markers (there were 6)
Find at least one Canned Food, one Rice, & one Water card. Also one member must have retained a Frying Pan to cook it in.
Then reach the exit, with all 3 food items & pan.

Wanda sped out of the Safe Haven & opened the door of the first complex, unleashing several waves of Crows (odd how even after shuffling, they had stayed together) 


The remaining survivors all moved into the same zone as Wanda & awaited the onslaught of crows. They didn't wait long.


After wiping out the crows, the survivors entered the building & started searching, turning up several weapon upgrades.


Having cleared out the first building, the survivors enter the street & begin moving back towards another block.


Upon opening the door, they were confronted with quite a few walkers, including toxic & berserk! Ned had found a molotov which made short work of them, thus clearing the building.


A couple of the survivors had by this time garnered quite a bit of xp & were causing greater numbers of Zombies to arrive. The image below is how it looked upon opening the long building. At this point, they realized the odds of a successful mission were not likely, so they made for the exit.


Several wounds had been inflicted, however no Survivors fell & all escaped. The scenario was failed however, so no wound recovery from that source.

Each of the survivors will start the next scenario with the following

 





On another note, I completed the matte over spray on these 2 derelict vehicles. These are resin models from Ainsty's castings, which I first saw on some other Zombicide posts on the facebook page. 


I am quite happy with how they turned out, though if I had some smaller decals of the graffiti, it would have enhanced them a bit better.


The graffiti decals I did use, I touched up with some white paint to fill them in a bit.




 Up next I have a batch of Zombies on the table, as well as the Nick & El Cholo figures, in preparation of their eventual arrival in the campaign.